TLG 8130 Codex Druidum
Product Type/Format & Price: 8.5 x 11 Perfect
Bound, 144 pages; $24.99 (est)
Ordering Info: TLG 8130, ISBN 978-1-936822-55-3
Beyond the comforts of home lie worlds of epic
adventure.
Druids have surmised that before the present Universe
there was a Disharmonious Void that once existed. Torn by destructive chaos and
strife, it was devoid of any creative powers and life completely. Nothing could
exist in this Disharmonious Void. It was death for the dead in essence and
completely uninspired. A spark of Inspiration or Awen, called the Great Spark,
blazing red and shaped like a thunder-bolt, tore its way through the blackness
with fury. The Fire of Creation split the shapeless Void into the (as yet
empty) Three Circles (Trí Fáine) that were anchored around one magnificent,
growing oak tree. This tree was the first in the Universe, and under its
immense leafy crown hung golden acorns, swollen with potency.
A Celtic Cromlech
The druids dwelt in a world
wholly apart from our own, a world that comes down to us in the stones of the
cromlech, the wild burnings of the wicker man, the priests who called on
ancient trees and fey to bless or defend them and a language of such haunting
beauty that its echoes stir memories within us of a people we once were.
The Codex Druidum delves into
the myths of the Celtic peoples, the powers of the world around them, the
monsters that hunted them, and the gods that watched over them. Its author, Brian
Young, a scholar by trade, introduces the Celtic mythos like never before,
exploring the depths of that world to recast it for the fantasy RPG Castles
& Crusades. Within the Codex Druidum lies a wealth of information; gaming
material that blows new life into the world of the fey, the druid, the ranger
and all characters whose travels carry them through the wooded hills, broken
crags and dark forests of our primeval imagings.
More than Myths and Gods
The Codex Druidum contains a
veritable host of gaming material. New spells for your druid, new powers for
your characters, combat, and more, within the Codex Druidum you’ll find:
190 new druidic spells
90 gods and monsters from the
Celtic mythos
150 powers for the fey
monsters
Expand your character! With
fey blood in your veins you too can possess the powers of the fey. Or even
adopt new races for your game. The elder gods possessed powers of surpassing
wonder and left a world with all manner of strange incarnations, those are
yours to bring to life.
Codex Druidum comes complete
in seven glorious, fun filled, fact packed chapters. Chapter 1 covers a
complete history of the Celtic world view. Chapter 2 delves into the world of
fey. Chapter 3 presents races and monsters. Chapter 4 covers mountains of new
spells and magical abilities. Chapter 5 tackles the lords of war. Chapter 6
looks at the gods themselves. Chapter 7 yields new material for the Castle
Keeper.
Looking forward to it, even if it will mostly be source material given I use a different RPG. Presumably it'll be available in pdf format from e.g. DriveThru RPG?
ReplyDeleteYep, it always goes PDF first and then print formats. It is source material but arranged in a way that can useful, not just stats and rules. My modules are all using the same info actually.
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