Some of the reviews on my first two modules say such positive things as this:
"Now with that paragraph of negativity out of the way, let me reinforce that this is one of the better Castles & Crusades published adventures out there. You have a wide range of enemies, a nice high fantasy storyline, and bits where the players have to think things through instead of charge in with spells and weapons going every which way. As well, there is a positive to many of the enemies being far too powerful for the suggested character level, and that’s the PCs will have to learn that discretion is sometimes the better part of valor – almost like encountering something in a Call of Cthulhu adventure. Playing through The Goblins of Mount Shadow should take multiple sessions just because of all the combat, making this a great value for the amount you purchase it for. By the time the adventure comes to a close, you and your friends with have dispatched one of the more memorable enemies to come out of Castles & Crusades and yet somehow….this is just the beginning." The review is here.
"You’ve got to placate the warring tribes, deal with the Gwiddonod, try and make friends with some of the light fey so you don’t have even more enemies coming after the party and more. There are a lot of difference ways the adventure can turn out (admittedly, most are bad for the PCs), but if the PCs can get through it, it’ll be an adventure that they will be talking about for a long time to come. Even better, this adventure sets up so many potential other plot hooks, than an enterprising Keeper will be able to come up with his own adventures based on them. Unlike The Goblins of Mount Shadow , there wasn’t any hints of further adventures for this path to be forthcoming, which is a shame as this is one of the best series Troll Lord has put out for Castles & Crusades is some time."
"All in all this new quasi-Celtic setting has been a great move for Castles & Crusades and really seems to have revitalized the system. Troll Lord has now put out two excellent adventures and I hope the streak of high quality continues for some time to come. Will there be more? Only time will tell, but I truly hope so." The review is here.
Now that the first two modules are out and the reviews are brilliant, the third one 'The Giant's Wrath' is nearing completion and about to be out very soon. But this is nowhere near the end of my run with these adventures, in fact, I have reached a plateau in the level of design now that I believe will bring about some classic modules. These are next in line too, they are so named:
- To Kill a King
- Night of the Spirits
- A Shattered Night
- The Idle Wizard
Everything in these modules fits in with the Codex Druidum and the two are interchangable, and in some cases with the Codex Germania too regarding the Anglo-Saxons and early Germanic monsters, myths and more. Obviously I come from a background of gaming historical and mythical based sources primarily and not pure fantasy, but that is because I believe that for gaming to be good, one has to have to grasp of reality first. Fantasy implies that the normal mundane world is avoided and it is an alternate version, and what I am presently writing is to what I called 'Celtic Fantasy', a setting that revolves around myths and tales and the ancient Celtic world-view where the fantastic and realistic blur.