Saturday, May 25, 2013

Codex Germanorum is Now Absolutely Finished!




I know for months we have been saying that the German and Viking codices were 'finished', they were in a manner of saying. After many months I spent time fine tuning them, specifically the German Codex because it was the unfinished book by former TSR Game Designer Robert Kuntz going back to 2002. In the wake of the publication of my own old project that became the 'Codex Celtarum', now every book that follows in the series must be as good or better since it is a hard success to top if the books were to be sub-standard - and these are not! They are amazing!



I do not know when production starts on the next Codex but be ready for the news, it will be shake the many worlds when it is time and it can stand beside the Codex Celtarum in the gaming shelf proudly. There is so much useful stuff packed into these codices that gamers will have to take time figuring out what to do first! Keep in mind that this German Codex is purely my own creation and composition and not derived from Kuntz's own early drafts, I do not think they still exist after all of these years really. Steve couldn't find them in his archives. In this you can emulate Beowulf, Siegfried and other classic Germanic heroes and tales at the table.



Next it will either be the Classical (Greek/Etruscan/Roman) Codex or the Slavic, I am not sure yet, but whichever it will be mythic and epic and ready to be added to your collection and gaming soon...


Monday, May 20, 2013

Black Coach, High Midnight is Nigh....

This is the official cover for my new upcoming novella 'Black Coach, High Midnight' due out soon! This cover is made by Dawne Dominique, who has done all of my covers with Damnation Books/Eternal Press since I first signed on as an author!


Sunday, May 19, 2013

The Teutonic Furor is Coming Soon! (Codex Nordicarum et Germanorum)



The final 10,000 words on the Codex Germanorum is taking place this week, and gamers won't be disappointed! If my Celtic book has made an impression, I think this will be complement it and the Nordic Codex as well. Once this Codex is finalized and done and sent off to the Head Troll Lord to be readied, I will begin on the next in the series.




What culture I am not sure yet, either Slavic or Classical (Greek and Roman), but this will put the initial part of this series through a large part of ancient Europe and prepare everyone for some truly unique, and never written or published in gaming history, cultures (Native American, Mesopotamian/Egyptian, Meso-American, etc).



Each Codex has more monsters, character classes, magic and items exclusively taken from those cultures and translated into gaming terms using a minimalist system for rules. I am extremely proud and honored to be the author in these works and hope that the response by gamers everywhere is as positive as it is for my Celtic book as they come out. Don't worry, I will use the same system of writing, research and design as I had in my initial 20+ year project to keep the consistency and approach identical!


Thursday, May 9, 2013

Get a Print Copy of the Codex Celtarum!



The Codex Celtarum is now available in print! We have shipped out all of the Kickstarter copies (should be arriving in the mail in a few days most) and it is now being made available to the general public. If you didn't get in on the Kickstarter for the Codex Celtarum, now is your chance to own this highly anticipated book. Over 170 pages of new spells, new gods and monsters, and much much more. Click here for more information.


Wednesday, May 8, 2013

Module # 8 Is Completed!

Adventure module #8, 'The Idle Wizard' is now written and it takes things to an even more epic level than before...yes, it is possible! This adventure involves a war against the dreaded 'Host of Annwn' and its feared King Arawn. Unlike the previous adventures, this one incorporates the mass combat system 'Fields of Battle' in it, or can be plugged into another such system of the GM's choosing. I also include a quick chart to determine the results of the epic battle at the end as well for those GMs who want to keep it quick, rules-light, and simple.

The next module, "A Dark Burden: The Tale of the Doom Child" is being laid out so that I can get to work on it soon! These adventures are complementary with my Codex Celtarum, using the same setting, rules, etc found inside the 178 page book! Things are only getting better and my Awen, or inspiration is stronger than before!

Game on!


Tuesday, May 7, 2013

Adventure Modules!

For those of you who are gamers and also collect, here is my list of adventure modules produced so far (in italics) and projected titles for future adventures in my Celtic fantasy series:

1. Goblins of Mount Shadow
2. The Crimson Pact
3. The Giant's Wrath
4. A Sylvan Gambit
5. To Kill a King
6. Goblin Night
7. A Shattered Night
8. The Idle Wizard
9. Dark Burden: Tale of the Doom Child
10. The Torc of Serpents
11. Revenge of Arawn
12. Witches of the Phantom Queen
13. The Accursed Kingdom

(These are additional modules for separate sources)
A Pot of Broken Bones & Halflng Broth
Dwarven Glory II: The Reaping


I also have a mega 40 adventure (two campaign book set) idea of an Arthurian series that is proposed. It introduces everything in the Codex Celtarum even more than the module series listed above. Book one culminates in the Battle of Badon Hill, and the second finishes with the Battle of Camlan. There would be no other set of adventures out there that would even come close to this if published. There is more gaming here than most are used to....








Monday, May 6, 2013

FreeRPGDay and my adventure module for it! Here it is!


This will be available on June 15th 2013 from all game-shops that are participating in this fun event around the country. This adventure is based from the very first one that I devised (with some obvious improvements and extras) on my own when I first GMed in 1984 with MERP. I took that basic story and kept faithful to it yet made more depth and a back-story where I never had before. I wrote it to be a fun, slightly scary adventure that can be ran for tournaments at conventions, etc.

I also have an adventure for the recent ReapCon last month called 'Dwarven Glory II: The Reaping' that I will soon show here with cover and info on how to obtain. It is the sequel to the infamous 'Dwarven Glory I' and takes place in the world of Airhde with a return to the deep levels under Aufstrag where Unklar the Unclean once dwelt.

For more information on FreeRPGDay click here: