Wednesday, July 9, 2014

My Newest Adventure 'A Shattered Night' Is Finally Released!

CLICK ON COVER FOR LINK TO PURCHASE

It has been a long wait, with a lot of delays in the meantime (the Codex Nordica and its two modules Hel Rising and Odin's Fury), but it is now available in PDF and print from the official Troll Lord Games site and on DriveThruRPG and RPGNow


This adventure is the sequel to my award winning 'To Kill a King' and was written not long afterwards, but takes place after the Halloween adventure 'Night of the Spirits', which will be released this October. These were all designed in order in 2012. We are a long way from the end of this successful adventure series, and it has many epic twists and turns to go before it concludes. I even have a campaign series that envisioned to follow up this one with concerning the legendary Arthur involving about 35-40 adventures. It is something that I have spoken about before on here and will again, it would bring everything the Codex Celtarum and Codex Germania (once it is published in the Fall of 2014) books have to their complete potential.


As Ritchie Blackmore's Rainbow inspired the first module through the song 'Kill the King', another of their songs, 'Sixteenth Century Greensleeves' inspired the second as well. Each module was my way to honor those song that have been a constant source of inspiration throughout the last thirty years of my gaming and Medieval/Celtic Studies. 


Once I get the covers for the two new Viking adventure modules being released I will post them along with the blurbs and other info as well. I have spent three fourths of my life studying and creating medieval and fantasy, in both music, art and civilization, in a sort of complex fusion. It is nice to finally see it all come together at last with these projects. If you think 'To Kill a King' was difficult and gave a good snap-shot of a Mythic Celtic Britain during the 6th Century (my specialty), this sequel continues that story without a break. 


However your version of 'To Kill a King' played out, you can adjust this adventure to fit to that outcome and move on, or make complete modifications in names, kingdoms, etc. The Saxon prince of Mercia will still kidnap a Celtic princess and drag her to his tower to ransom, ravish and do the same regardless and the adventuring party must stop it to the best of their ability. The module to follow this one is 'The Idle Wizard' and it involves a dreadful menace that the pagan Celtic world feared and revered mightily...

In addition, I will be handling the retail for Troll Lord Games at conventions and, if I can help it, game shops in the state of Oklahoma, very soon personally. So when you see me at conventions my booth will be bristling with my novels and filled with all of the Troll Lord Games publications, new and old! I will be your go-to guy!        

2 comments:

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  2. Thank you Synge! More is to come and on the way. Every month more is being published and will be added.

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