Tuesday, October 28, 2014

Just in Time for the Trinox Samonios or the 'Three Nights of Halloween' Comes my Celtic Halloween Adventure Module! The PDF is for only $0.99!

Click on Cover for Link to Troll Lords Shop to Purchase! 

At the end of each year comes the month and holiday of Samonios, Samhain or Nos Galan Gaeaf, or Halloween. This is the time when the worlds are drawn together and monsters, gods and the spirits of ancestors wander between them. It is a dangerous and dark time in which the most holy and sacred of ideas mean more than they ever have before in the previous year. It is a time for the Dead and to honor them.

Events in the last year were steeped in bloody battles, the death of kings and encroaching evil from the Otherworld. The seers and madmen foretell that the omens are in place to bring a wrathful invasion from the Land of Magic. Most nobles and lords scoff at these superstitious words and ridicule them, but the common-folk know that there is truth in those portents and omens.

Families stay close, hold their festivities in honor of their ancestors and the gods, but stay wary of the dangers that might find their way into their darkened homes and lives. But for the young or unwary . . . .

Little Addolgar ap Maelon Gof has wandered into the thick foliage of the Coed Celyddon, lured by the many colored playful lights that he saw dancing and laughing. Now the young dark haired child of ten winters is deep in the mist-shrouded forest soaked in Otherworld energies. A storm is brewing in the dark woods, stirring the trees and causing the limbs and boughs to crack and knock against each other. Owls hoot in their haunting voice and somewhere distant, wolves howl. Addolgar climbs over fallen trees and makes his way in bramble patches trying to get closer to the mysterious lights in the boughs of the trees.

Night of Spirits plunges you into the heart of Nos Galan Gaeaf, bringing your characters face to face with the Otherworld and the true horrors of the holiday! 

Night of Spirits is an adventure for 3-5 characters of around 4th-6th level.

Sunday, October 19, 2014

New Most Recent Adventure Module 'A Shattered Night' Has a Review!

Click on Cover for Review of Module

As more of my adventure modules are released, for both the Celtic line and the 'Nine Worlds Saga', I am hoping the reviews follow in their wake, feedback is always important! I believe some of my most important work is yet to come in these series. The Codex Germania is about to be premiered soon as well after months of intensive editing, and after I spent an additional seven months writing on it. 

I took a small break in my writing, about 3-4 months. It was needed, for sanity and because I have a new teaching position to adjust to, and there was no way to do both with great skill. Now that everything is in order I can resume my plans as before. My previous novels will be edited and released/published, and obviously my Troll Lord projects were already underway as before. In addition, I have another gaming related project that will be completed too and written before long.

The Codex Slavorum is at its end now as well finally, it has been a lengthy book to write, more so than the Codex Germania due to the source material and how deeply I sought to get it accurate. This means that by the winter season I plan to work on the Codex Classicus slowly. That will be the larger Codex comprising the Roman, Greek and Etruscan worlds. Meanwhile I will also be writing more of the 'Nine Worlds Saga', having just finished the third module in the series recently. 

My 'Island of the Mighty' novel series involving the Celtic prince Rhun ap Maelgwn is also back underway as well. Book two, 'Within a Dark Mountain' will be finished with its editing and published at some point, and I will return to the first book, 'The Sullen Queen' to revise its own editing again before I release the second. I believe it needs it. The third book, 'A Perilous Pursuit' is still lacking its last 20,000 words but it will be completed before long and published. Then I will still publish them in Welsh as planned as well. 


Monday, July 14, 2014

My Progress on the 'Codex Slavorum' is Russian Along!


A bad joke I know, but it is true! The latest Codex will be quite a complex tome of Mythic and historical data to use at the gaming table for sure. Last year I started on it and wrote in earnest, flying on it like mad, making progress by mid-Summer until I had reached 38,000 words and then I had to rest for a time. I was over six months ahead on my projects because I produce quickly, but now, a year later, I need to keep that pace and speedily make sure I do not slow down. With the Codex Nordica now released and the next, the Codex Germania, to come very soon, I want to get the next edition in the series ready. So I returned to where I left off from last summer, almost exactly to the week! 


Similar to the plethora of Celtic tribes that once populated Europe, the Slavic peoples were a plurality as well, but unlike them a commonality wasn't so easily found and there was room for much variation. What balances out this unfortunate high level of diversity is their more recent entry into history. They came into history following in the wake of the Fall of the western Roman Empire during what is generally termed the Migration Era, and so their period is better documented than the earlier Celtic peoples. These early Slavic peoples are grouped into the category of 'Old Slavs' for an easier reference. It is from this period and peoples that the Codex Slavorum is based.


I introduce three new character classes in this Codex. The Vampirdzhija or 'Vampire Hunter', derived from the real historical counterpart that existed not more than 6-8 hundred years ago that also functioned as a Witch-Hunter in Eastern Europe. Next is the Koldun, or Wizard, not the typical wizard one finds in basic fantasy gaming or other European cultures, but a more modest and humble nature that serves the common man, and finally the Molfar, or Shaman, the most ancient of all spiritual holy-men. In addition to these classes I also have other very particular Slavic racial breeds that can be chosen and played that will be a welcome addition in any game. They are blessed and cursed both.


The monster and mythical beings section is very large, possibly the largest of the Codex series to date, pulling from every Slavic nationality, and there are many! I will be digging ever deeper before this book goes to press still to find more, making sure I don't miss any because as it stands I have plenty now. The chapter is huge. Between the many beings and monsters alone, it could be a mini-book nearly. There isn't much left to go in the completion of this book and it will be finished by the end of the summer. The only section in the book that will be nearly as large is the deities from the Slavic peoples I suspect and that will be written soon by Perun's Bolt! 

Once this Codex is done, I take a breath and then dive into the next volume - the Codex Classicus

Thursday, July 10, 2014

The First Two Modules in My 'Nine Worlds Saga' Series Are Going to Print!

There will be 13 modules in this series, not just because thirteen is the typical number in which all series of Castles & Crusades modules end at, but in Nordic tradition that is one of the 'magic' numbers unique to their beliefs. These first two, along with the Codex Nordica, will enable the gaming group a jump start into the campaign, or saga, to find the Fimbulwinter Runes. 


In the rough mountainous region of Ormr, the earth groans, turned this way and that by forces beyond understanding. The tremors send shock waves across the Nine Worlds, jolting the local kingdom of Eucia terribly. People, high and low, turn to their King, as is their right. But King Hrolfr is in the dark, as are his seers; so he must look beyond his wooden halls, calling to the stalwart heroes of his realm, brave adventurers to venture forth in his name and conquer the unknown.

Little does the King know that the quakes are brought about by a menace sent from the dismal world of Helheimr far below. Raiders carried by dark longships on ghastly winds have come with evil intent, but their goal here goes deeper than anyone could possibly imagine.

The adventurers must search out what is going on in the kingdom of Eucia, but to do that, they'll find more than they ever bargained for, because Hel has her fingers planted deep in the roots of all things. Before they can end the quakes they'll see this and so very much more . . . or die in the trying.


With Hel's plot unearthed, the Nine Worlds beckon, for somewhere beyond Midgaard lies Odin AllFather's scattered Fimbulwinter Runes! And to stop Hel and bring peace to King Hrolfr's realm, someone must fetch the runes and return them to Valhalla, before any take note!

But beginnings are oft as hard as endings and King Hrolfr's heroes must first sail to the frigid seas of the north and seek out the portal to the shadowy world of Svartalfaheimr in hopes of seeking the first of these coveted Runes of Odin AllFather.

Svartalfaheimr, however, is an endless world of shadow and confusion, where Dark Elves rule sprawling realms from deep places, wild beasts hunt for wreck and ruin and the Lord of that world is crafty and altogether evil. Somewhere in the midst of this lies a wise man, Boddi, who can serve as a guide through the Nine Worlds and aid those seeking the Fimbulwinter Runes before either Odin or Hel, or their agents do in time.

To fetch the runes, to find the guide, all this before the wrath of the Dark Elves is unleashed and before Odin AllFather learns of what's afoot, for his fury is one none can withstand and failure, unbeknownst to all, means the end of days . . .

Wednesday, July 9, 2014

My Newest Adventure 'A Shattered Night' Is Finally Released!

CLICK ON COVER FOR LINK TO PURCHASE

It has been a long wait, with a lot of delays in the meantime (the Codex Nordica and its two modules Hel Rising and Odin's Fury), but it is now available in PDF and print from the official Troll Lord Games site and on DriveThruRPG and RPGNow


This adventure is the sequel to my award winning 'To Kill a King' and was written not long afterwards, but takes place after the Halloween adventure 'Night of the Spirits', which will be released this October. These were all designed in order in 2012. We are a long way from the end of this successful adventure series, and it has many epic twists and turns to go before it concludes. I even have a campaign series that envisioned to follow up this one with concerning the legendary Arthur involving about 35-40 adventures. It is something that I have spoken about before on here and will again, it would bring everything the Codex Celtarum and Codex Germania (once it is published in the Fall of 2014) books have to their complete potential.


As Ritchie Blackmore's Rainbow inspired the first module through the song 'Kill the King', another of their songs, 'Sixteenth Century Greensleeves' inspired the second as well. Each module was my way to honor those song that have been a constant source of inspiration throughout the last thirty years of my gaming and Medieval/Celtic Studies. 


Once I get the covers for the two new Viking adventure modules being released I will post them along with the blurbs and other info as well. I have spent three fourths of my life studying and creating medieval and fantasy, in both music, art and civilization, in a sort of complex fusion. It is nice to finally see it all come together at last with these projects. If you think 'To Kill a King' was difficult and gave a good snap-shot of a Mythic Celtic Britain during the 6th Century (my specialty), this sequel continues that story without a break. 


However your version of 'To Kill a King' played out, you can adjust this adventure to fit to that outcome and move on, or make complete modifications in names, kingdoms, etc. The Saxon prince of Mercia will still kidnap a Celtic princess and drag her to his tower to ransom, ravish and do the same regardless and the adventuring party must stop it to the best of their ability. The module to follow this one is 'The Idle Wizard' and it involves a dreadful menace that the pagan Celtic world feared and revered mightily...

In addition, I will be handling the retail for Troll Lord Games at conventions and, if I can help it, game shops in the state of Oklahoma, very soon personally. So when you see me at conventions my booth will be bristling with my novels and filled with all of the Troll Lord Games publications, new and old! I will be your go-to guy!        

Sunday, June 8, 2014

The Prophecies of Merlin, Mab Y Darogan and Welsh/Brythonic Vaticination.


Along with my fiction and gaming I will publish my serious and heavy academic work too!

I have decided to clean it up a little and publish it as a book, preferably through an academic publisher, my Master's dissertation 'Geoffrey Monmouth's Prophetiae Merlini and Welsh Prophetic Literature' very soon just to get started on releasing some academic works finally. I wrote and submitted this to Prifysgol Cymru Llanbedr in 2006!

Then I will eventually finish and publish my study on the Battle of Llongborth someday, it hinges and is dependent on the famous 'Arthurian' victory of the Battle of Badon Hill or Gwaith Caer Faddon. This is, as yet, incomplete and only notes and barely started.

My reasoning is, since I should be starting on my PhD in Celtic Studies soon, and wishing to jump back into Higher Education soon in the form of teaching, ideally, I want to throw in many serious academic works into my long lists of publications and bibliography too. It might be a little droll compared to my usual fare here, but it is still fun stuff!

UPDATE: I have already sent off a proposal to Gwasg Prifysgol Cymru (University of Wales Press) to see if this will be feasible. I believe it will be since I am a graduate of one of their universities and this is a dissertation they had to review and mark (pass). So now I wait....

Wednesday, June 4, 2014

The Sullen Queen is now published! Book One in the my 'Island of the Mighty' Series is Born!


Cast from the same fires that the ancient Brythonic sagas and tales that we only have the smallest remnants and hints from, as discovered in the Triads (Trioedd Ynys Prydain), the Book of Aneirin, the Stanza of the Graves and the many others sources of early Celtic mythology from Britain, my first story is now published! 'The Sullen Queen' is now in Kindle format and will be in print as well for all to read and review for themselves. Because my specialty is this subject I had hesitated writing tales in it, simply because I dreaded trying to figure out how to fit in EVERYTHING to do with the Post-Roman era and its peoples, so I wrote horror and Weird West instead. Doing so didn't get me anywhere as far as success but it did gain me experience in learning the craft of being an author, acquiring the technical side and humbling me soon enough to see that my skill wasn't as great as I imagined. 

I composed 'The Sullen Queen' in October of 2013 from a spontaneous will of wishing to reinvent my own writing career and taking my earlier Celtic novel project together and suddenly this happened in the result. Not only did I create something new, but related, but I also learned how to write better and proper in comparison to my earlier technique. My first draft was rough of course but by December it was done and then I was already into the sequel 'Within a Dark Mountain', a book that is now edited and ready to go (except for the cover). Where we lack the greater part of the saga of Prince Rhun from a mythical standpoint, I have created one on my own in these tales. 

Carefully I have taken the bits and pieces of the real Prince Rhun from history and myth and filled in the gaps using my three decades of study and research into his era, and plenty of imagination in between to flesh out his life starting from the age of fifteen on. Going from this age on the reader will learn about his past as one journeys into his future on his long and uncertain ride towards the tenuous chance of kingship of Gwynedd. Each book will flesh out his world, and those around it, below it and around it, more as he and his companions adventure onward. 

These novels tie in with my 'Codex Celtarum' and the adventure modules into one large 'set' together with each complimenting and adding to the other as a whole. One could gain the complete picture when all is said and done if you have them all and envision it all. Added to this, soon I will begin my PhD (hopefully) in Celtic Studies and it will be heavy research on the Celtic Otherworld. My Doctoral thesis will be exclusively about every scrap of what my work above is focused on, and so it will place it all into an academic perspective that will make complete sense to those readers that are very concerned and serious and want something MORE than just gaming and rolling dice. Trust me, this is and was a cultural matter long before it was ever placed into gaming context. 



This song is one that has been my motto during the creative process of writing these tales, 'Bring it back...' is exactly what I intend on doing through these tales. I wish to bring back glorious marvelous action packed stories filled with enchantment, monsters, gods and heroes. epic battles and more in the old style. I have put all of my effort forward in doing so. Part three, 'A Perilous Pursuit' is now midway from being written and it is already showing how such a saga is evolving and changing, much less maturing before my eyes. I cannot wait until that tale is published!  

Thursday, May 29, 2014

The Codex Nordica Shall Be In Your Hands Come This Month (and Beyond)!


2014 - The Summer of Changes!



This summer brings new surprises to my career as an author and writer/designer. I have a newer image, both on the professional level and the personal one that I will project, along with my many publications, past and present. Also, I am pushing a different mode of work compared to my recent past wherein I primarily wrote and published only Steampunk Horror/Weird West genres, now I am focusing on what I know and do best - Celtic and fantasy fiction.

The last thirty years of my life were spent learning, studying and honing the craft of storytelling, and it for some of it, this was easy and natural, but putting it into written form however was not. Only recently has it been overcome, and now that it has, I can unleash the plethora of tales that fill my head into publishable stories. Once my 'Island of the Mighty' series is far enough along I will branch out into some other areas of fantasy, possibly even Sword & Sorcery (Hyborean even - think of 'Conan') style and see where that goes. It was my dream to write this going back to the early 80's when I first read Robert E. Howard. Only now am I acquiring a mote of his skill I believe. It just takes hard and constant work.

I DO have some Eldritch/Lovecraftian horror in mind around the corner however and it will fill the pages of my tales very soon. I won't ignore that part of my literary heritage or origins. First, I need to get those dragons, woad-painted Celtic armies, bands of wild faeries and Saxon hordes out of my system before I move onto non-Euclidean horrors. There will be time for that soon. My early experimental days of writing are over I believe, to learn and discover the mechanics and techniques of writing and what I am best at, that phase is done! Now it is the phase where I intend to shine as a true author in the finest sense of the word.

Monday, April 7, 2014

The Island of the Mighty Saga is About To Be Unleashed after 15 Centuries in Slumber!


In less than a month I will unveil and publish the long awaited 'The Sullen Queen'. I wrote this novel last year and Fall and it went through about three drafts and many, many edits and several Beta Readers before it finally reached the point it is at now. I believe fully in this novel and the series that will follow it. This will be a very ambitious project, one that dwarfs my others by far and the efforts behind it will show this as well. The true test will be once it is in the hands of the readers...and that time will come very soon, on the verge of May Day I believe! Nos Calan Mai in the Brythonic calender appropriately.



Book two, 'Within a Dark Mountain' will follow in its wake boldly and savagely as well as I introduce this series to all by this summer with two novels. You will be able to have the first two adventure tales of Prince Rhun ap Maelgwn in a short time to get you acclimated to heroic 6th century Prydain, and with this second book I introduce a new character to join him that I feel will be embraced and loved as much as the Prince. I just wanted to alert everyone that great and epic things are around the corner and they are fast arriving. 


I am already fast on the early and first draft of the third tale in the series 'A Perilous Pursuit' and it is rolling smoothly! The iron in the forge is smoldering and I must strike whilst it is hot. In these tales I plan to return to the old days of classic story-telling with fun, action packed stories, original and complex characters, dynamic plots and wonderful settings. The Beta Readers are eager for more and I am writing them as quick as I can! Book three, ideally, should be ready by late summer or early fall if everything goes to plan. I do not want to slow on my production and skill as an author.

Book four, 'Lord of Giants' will be next in line, and it is a doozy...


Monday, March 24, 2014

Codex Nordica, The Sullen Queen, Within a Dark Mountain and MORE!

I have been furiously writing as any writer/author should lately, even in the midst of my intense dental work schedule and other mundane world matters that intrude into my own plans. In the recent last few months I have written over 250,000+ words in content, all of which are being published in the next few months. I wrote so much that my laptop of barely two years suffered and perished in the process and had to be replaced, this is not an exaggeration or lie! Most are through Troll Lord Games and the rest in my new upcoming Celtic adventure novel series being introduced this summer. If you know anything about how my Codex Nordica Kickstarter went, it was a COMPLETE success bringing in at nearly 400% of what we needed and asked and this meant producing more content for the core Codex book, and write two adventure modules for it. I wrote 'Skallagrimr's Revenge' and 'Odin's Fury', the first two in the 13 part series planned that will be a linear campaign involving the Nine Worlds from Norse mythology. Using the Codex Nordica, the extra Kickstarter goodies it came with and the modules, the Castle Keeper can run an epic campaign unheard of in this genre. This is guaranteed!


In case you are wondering, the Codex Nordica has rolled off of the printers this week and will be going to the covers and binders and then be shipped out by early to mid-April! So be prepared for the Norse fun. I wrote this Codex in November of 2012 alongside its brother Codex, the Codex Germania, which is next in line later to be released. Also soon to be released is my next Celtic adventure module, the sequel to my award winning 'To King a King', the 'A Shattered Night'. It picks up right after the events in the last, even though it skips a beat to the Halloween module (Night of the Spirits) which will be released this October,and then resumes its place. 


In April, possibly late in the month I will publish and unveil my first Celtic adventure novel in my new series, the first book being called 'The Sullen Queen.' I wrote this in the Fall of 2013 and spent the last six months editing and revising it until it is now ready for release. It just lacks a cover, and that is being worked on now...in top secret! This series is labeled the 'Island of the Mighty Saga' and chronicles the early years of the mythical-historical Prince Rhun ap Maelgwn of Gwynedd on his rise to power in the 6th century. His many wild adventures in turbulent Britain during the Saxon invasions, Irish and Pictish raids and threats from the Otherworld, and the endless problems from his own peoples the Britons. To seal the deal, and because I believe in this project so much I am also releasing the second novel in the series barely a month afterwards! Part two, 'Within a Dark Mountain', continues his adventures and adds a new character to his story as well as prepares the saga for the epic events soon to come in the third installment 'A Perilous Pursuit'.  Of course I have spent most of my life researching this topic and have a Masters in Arthurian Studies, so I have a chance to dive in and go wild finally as an author in these tales. Before I never felt 'right' about doing it, as though my mountain of data was too much to reduce down to a novel, but I have found a way to translate it I believe.

My Beta Readers have said that it is better than Tolkien and hard to put down, so that is encouraging words to hear for sure! My style is somewhere between Tolkien and Lloyd Alexander for reference and at the same time something entirely different. The best way to know is to get a copy when the time comes and see for yourself! They will be available in print and in all eBook formats on amazon.com soon. Once they are I will post links, etc on here for all. 


My third Steampunk Horror novel, 'The Axis of Shadows' will FINALLY see publication from Damnation Books soon as well, possibly by May! I will have it proofed and sent to them very soon and then that will nearly conclude the series with one more story left in the works at 25% completed. Eventually I will complete this fourth novel and see it's end and then if the fan-base exists I will continue it, if not, I will move on gracefully and pursue my many other projects. It is the only way an artist can evolve is to adapt and not to linger and remain on old projects, or they will go stagnant. I DO have other terrifying horror projects, better ones, around the corner that will see the light someday...

Thursday, January 23, 2014

The Codex Nordica is NOW alive on Kickstarter! Cast your oars and bids all...

Award winning, I have come from last year's Codex Celtarum to the next book in the series, the Codex Nordica, with vigor and the fury of the Northmen running in my veins. This book has perfected the design and layout and design I used in my first book and took it to a newer finer tuned level while revealing a new gamut of Nordic materials from history and mythology that would make any campaign explode with the unmistakable Scandinavian style and culture. 

On Kickstarter this book is now active with many stretch goals, each packed with really exciting goods and appropriate for the theme. Follow the link and take part and be there until the end in 32 days' time when it ends, we have grand surprises if all of the stretch goals are met by the end. If you have always wanted a Viking campaign that takes place in the Nine Worlds of myth and legend, and be able to play many unique character classes straight from Nordic culture and myth, this is your chance! 


Wednesday, January 15, 2014

DieHard GameFAN Table-Top Game Awards Are In!

The DieHard GameFAN Gaming Awards have been handed for 2013 and I placed in them, not once but twice! One was for my old pet project that was play-tested and worked on for over two decades in various incarnations and titles (Tir nAille, Tir na nOg, etc) and the other based off of one of my favorite Medieval Metal Songs of all time. So this was a double whammy of amazing! So...here it is and the link to the awards site as well. I guess this makes me an award winning writer now...

BEST OLD SCHOOL RENAISSANCE TITLE




The Codex Celtarum just might be my favorite Castles & Crusades release ever and considering I’ve been getting pieces here and there since first edition, that says a lot.Castles & Crusades had a fine year, with releases like To Kill a King and Tome of the Unclean, but I fell in love with the Codex Celtarum when it was released and it’s been hard to get out of my mind sense. The codex is part sourcebook and part campaign guide, but all masterfully done. The book is a one stop shop for all things Celtic Mythology-wise. Everything from creation myths to new character classes is covered here. It’s simply a fantastic piece and it can easily be used with other retro-clone system like Swords and Wizardry, Labyrinth Lord, Mazes & Perils and so on, with little to know work by the GM.

The Codex Celtarum one of the oldest and best OSR systems available. Whether you want to run a Celtic themed campaign in this or any other system, I can’t think of a better resource available to you than this book. Heck, even if you never plan to run a Celtic themed game, the Codex Celtarum is worth picking up and perusing simply to see how well written and organized the book is. Truly, this was not just the crown jewel in Castles & Crusades this year, but across all OSR games.

Runners-Up: Castles & Crusades: To Kill a King, Dungeon Crawl Classics #78: Fate’s Fell Hand.


BEST ADVENTURE (SOLO)


When it comes to Castles & Crusades, I tend to love the corebook books, but find the adventures lacking. Not so with To Kill a King. This was not only the best adventure I’ve seen written for one of the oldest D&D retro-clone systems out there, but it was by far the best adventure of the year. There was a lot of competition this year too. We could have easily done a top ten solo adventures for 2013 list and we still would have had to drop some favorites off. In the end To Kill a King won because it was the best stand alone adventure for your gaming dollar, as the adventure opens up enough subsequent story potential to let your GM turn this the fallout into a long running campaign. The adventure features some great writing, including covering all the ways the adventure can go completely off-rails. To Kill a King is pretty much prepared for all the choices the PCs could make and how to run the adventure accordingly. The majority of published adventures tend to really railroad characters into a set path and so it was refreshing to see how truly open ended To Kill a King could be, and doubly so that it was prepared for all the possibilities. It’s one of the best thought out adventures I’ve ever encountered and since it came out in July it really has been the litmus test for every other adventure I’ve played this year.

Besides the writing, it’s great to see an adventure that caters to both good and evil aligned PCs. After all, the title of the adventure does imply an assassination attempt and it’s wonderful to see an adventure where the Assassin class features so strongly in the game. I can’t remember the last time an Assassin PC got the chance to take center stage in a published adventure. Usually retro-clone pieces focus on warriors, mages and clerics. Again, the adventure can still be pulled off if you don’t have an Assassin amongst your PCs, but this is just another way To Kill a King was a breath of fresh air.

Even if you don’t play Castles & Crusades any fan of old school style systems should pick up this adventure just to see how it is written and/or laid out. To Kill a King is pretty much the gold standard for how to design a non dungeon crawl adventure for your D&D style games. Definitely take it upon yourself to see why.

Runners-Up: No Security: The Fall Without End, Deadlands Noir: The Old Absinthe House Blues.

Friday, January 10, 2014

A Shattered Night - Due SOON!




Castles & Crusades
F5 A Shattered Night
Product Type/Format & Price: 8.5 x 11 Saddle Stitched, 24 pages; $6.99
Ordering Info: TLG 8127, ISBN 978-1-936822-73-7

Ælfwic is a cold hearted Prince with designs on the royal blood of Penllyn. To this end he sent his brutes abroad to seize the Princess Gwerfyl and bring her to him. They stole into her castle and there overtook her guards and bore her off into the dark. She fought, but to no avail, for with them were strange magics and a haunt of weirdling power. Many followed the trail, taken up after a father’s desperate call, but few returned, and none with the Princess.

And she vanished into the east, prisoner of a Prince most foul, to lie in the dungeons of her captor, bereft of hope.

A Shattered Night is complex adventure of intrigue, and espionage. It involves a wild hunt across ancient forests to find the Princess. But once done, its no easy task to free her. The force of arms carries an adventurer far, but at times stealth and care carry them further. The game is afoot!

Set in a semi-historical mythical Post-Roman Britain, in the Mercia and the east Saxon kingdoms, A Shattered Night has a strong element of the faery-folk and druidic magic about it. This module can be easily placed in the Airhde world setting or any other with an easy change of names.

A Shattered Night is an adventure for 2-5 characters, of 4th-6th level.

(This module was inspired by one of my favorite songs 'Sixteenth Century Greensleeves' by Richie Blackmore's Rainbow, thus the title. If you listen to the lyrics well you can hear where I derived my own name...)