Soon my third installment of my Silent War series, 'The Axis of Shadows' will be released by Damnation Books! Book four is in the works and will be done before summer and ready sometime after that for publication.
From my RPG Products to my literary projects, all can be found here officially.
Friday, March 1, 2013
Wednesday, February 20, 2013
Module #4 'To Kill a King's cover is done!
This adventure module is influenced from one of my countless favorite Rainbow songs 'Kill the King' and I had always wanted to design a story around it from a Dark-Age Mythic Celtic perspective...and here it is! This module should be ready for publication very soon, around the time of the Codex Celtarum (in addition to its own exclusive adventure 'A Sylvan Gambit'), providing two more new adventures in a month! I hope you like it!
Tuesday, February 19, 2013
Codex Celtarum Figs on the Horizon!
A new project, related to the Codex Celtarum, is in its early stages of being sorted out this week. It is an old idea of mine, going back as far as the design and play-test history of the 'Tir nAille' setting and involves gaming figs. I have contacted a really good fig company out of Kentucky that will help me make this possible soon. The initial plan is to make figs for a Celtic/Faery adventuring party with many variations, of many races (Pixies, Tree/Fair elves, etc), and as the stretch goals get higher add another set. My plan or vision is this:
Level 1 - Adventuring Party #1
Level 2 - Adventuring Party #2
Level 3 - Baddies
Level 4 - Lords of Faery (Collector's Edition)
Level 5 - Gods of the Otherworld (Collector's Edition)
This will be set up in a few weeks' time and then placed onto Kickstarter to give it exactly what is desired, a kickstart. We will do resin figs with a higher goal of releasing metal ones, with some exclusive figs (to go with the collector's editions of the Codex Celtarum). Soon we will have some really unique gaming figs to go along with the Codex and adventure modules as a set! Once I have everything squared away and sorted out, I will post it here with links. Each fig set will have 5 figs in them (or more depending), but using the stretch goals, the gamer can have all 25 if they are all met.
Wednesday, January 30, 2013
THREE DAYS LEFT ON KICKSTARTER GAMER FRIENDS!
My 20+ year project 'Codex Celtarum', Celtic adventuring in the Otherworld of Faery is nearing the end of its Kickstarter with only three days to go and a stretch goal of $8,000 so close by (with pledges up to $7,387 currently)! The final edits and touches on this massive book are almost finished as well, and depending on the size of the pledge, LOTS of extras are included in addition to the main book, including a collector's edition with leather cover and so much more. Help us reach this goal and see that this can be released in a leather cover.
The exclusive module is 'A Sylvan Gambit', a plug and play adventure that involves an aggressive faery-forest, vengeful elf queen, divine spear, and island kingdom and so much more plucked straight from Celtic myth and legend.
The exclusive module is 'A Sylvan Gambit', a plug and play adventure that involves an aggressive faery-forest, vengeful elf queen, divine spear, and island kingdom and so much more plucked straight from Celtic myth and legend.
Tuesday, January 29, 2013
If you haven't 'Liked' Castles & Crusades Yet, Please Do!
Hit 'Like' on the Facebook page and raise the numbers to 1,000 tonight! Tell them I sent you from here, either by a post or message and if you are the 1000th see what happens! It will surprise you...
Saturday, January 19, 2013
Thursday, January 17, 2013
Codices Celtarum et Germanorum
When I was asked if I could write the massive Codices for the Celts and Germans it seemed surreal. My academic specialties lie in Arthurian Studies with an emphasis on the 'real' historical era of 6th Century Britain, and on the Celts and Saxons of that time. The role-playing game 'Chivalry & Sorcery' was my original inspiration in finding those areas of study. They had a supplement out on the 'Barbarians' and I was always drawn to it, reading it deeply on the Celts section. Intuitively I was taken by the names of tribes, etc and it made sense to me. I knew I wanted to be somehow involved in that sort of thing someday. From the mid to late 80's I was beginning my personal studies in the field of the Celts and the Arthurian era, it was an obsession at first. I looked for anything 'Celtic', New-Age, General Reading, etc. I did not care, so long as it had the Celts as the subject matter.
By the early 90's my studies began to turn into real research and my academic side was emerging. Slowly I was able to step away from the outrageous claims and nonsense in the Pagan and New-Age books on the subject, and there were too many. Initially, it was Arthurian matters that drew me in. I went from that to a leap over into the druids and the pre-Christian Celts and then to language. It was mine-field though. Most books are rubbish and filled full of speculative garbage that is only 'correct' on the shallowest levels and they still are more than ever. To obtain actual factual data you have to delve deep and spend some money, because the basic rule I have noticed in my decades of Celtic studies is that: if the book is under $30 it is usually not worth the time or money and is superficially relevant.
Near the time I was graduating with my BA in History in 2001 from NWOSU my skill in finding and knowing my sources was finally at hand. It took a while, but it was needed for me to mature in my academics. Most people I have noticed just read (if even that) a few secondary sources, those books under $30, and assume they know the rest, filling in the gaps they don't know with their imagination and delusion. Celticism and Celticity, two concepts that 98% people who show some interest in the culture do not comprehend or even know, are crucial to understanding who the Celts are and were, past and present.
I have heard some of the most outrageous claims and statements by people over the years regarding the Celts, but since the advent of the internet it has grown exponentially a million times over. I was able to separate fact from fiction in this field fairly easily and was happy that was the case, while most live in a fantasy world with the imagined Celts in their minds. After Undergrad school I was set on getting a Masters in the field of Celtic studies somehow, it didn't matter how or where I was going to do it. Otherwise, most people would not take my serious and fact based research at all and dip right into their delusional mindset.
In this search I found Prifysgol Cymru Llanbedr-Pont-Steffen and their new international Masters program of Arthurian Studies (Astudiaethau Arthuriadd) and by the summer of 2004 I was beginning in the program. Before I knew it I was flying through each module lightning fast, quicker than they even had the course material written for yet. This Masters was focused around the very area of my expertise, Arthur - the Celtic warlord of History and myth. Previously I have spent fifteen years studying in the field and this was my subject.
To earn this wonderful higher degree I had to complete six modules. I could pick the subject (if it was finished and readied for study) and do one language option: Irish, Welsh or Latin. Logically I picked Welsh to perfect my knowledge of it since my skill was solely based on a handful of courses over the years and not that splendid. Before this I had learned Scottish Gaelic, Cornish (Unified/Unified Revised) and Irish Gaelic, but my Welsh was severely lacking. The final part of this graduate degree was a dissertation, and I chose to write mine on the alleged 'Prophetiae Merlini' since my other proposals were PhD material.
In three and a half years I completed my Masters' work and was the first to graduate in the whole program worldwide with honors (Cum Laude) in July 2007. I do plan on going back to the University of Wales Lampeter and earning my PhD in Celtic Studies very soon to round out my studies, this time with an emphasis on another area of my specialities - Celtic Gaul/Galatia.
As a logical addition to my studies the knowledge of the Anglo-Saxons was implied since Celtic Britain was being invaded and taken over from the Germanic tribes out of Germany between the 5th and 10th centuries. This knowledge I earned on my own on the side to my primary Celtic research but it is equally as important. to know the Saxon opposition to the native Britons is only logical. Another side interest of mine is with the Gothic peoples and their language. The Goths were subjugated to the Celtic peoples in earlier times and had many traces of that period in their culture, a small fusion making them almost Celto-Germanic as a people.
So my composition of the Celtic and Germanic Codices with Troll Lord Games does come with LOTS of academic validity and is not just out of pure fringe interest. To add to this I have been a teacher since 2002, first in Higher Education teaching Humanities, and now in the public school systems with an expertise in History/Geography and English. Know this summary of my academic expertise in this very subject and gaming history (going back to 1984) are here to ensure that what I write and design does come with decades of work behind them.
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